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Advanced [show]


Trym Eastoft, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear flannel. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Mayor, but he was a colossal failure. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Insane, Antagonistic, Disease. Bonds: Job. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Trym Eastoft, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)11 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold and topaz bottle stopper cork (1000 gp). Gold dragon comb with red garnet eye (1000 gp).


Social Check DCs


Guy Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. This hazel eyed easterner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of eastern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Mundane, Ugly. Bonds: Poor, Immigrant, Job. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Guy Heiser, Male Human Sorcerer 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)13 (+1) 10 (+0)7 (-2)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Patrick Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears violet cloth garments or leather armor. He has styled his auburn hair well, parting it to the left. He has gleaming, smiling hazel eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered poetry. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Patrick never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To reunite with his absent father; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Artistic, Joker. Bonds: Military, In love, Family. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Patrick Beckwith, Male Human Ranger 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Solomon Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He carries with him a set of axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His blonde hair is lengthy and is close to two feet long. His fierce green eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting. Flaws: Selfish, Forgetful, Racist. Bonds: Poor. Occupation: Brewer

Voice: Speaks with lips pursed

Attributes [hide]

Solomon Shelley, Male Human Bard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 10 (+0)14 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 23000 cp. 1 Masterwork Thieves’ tools. 1 Spyglass. 1 Superior lock.


Social Check DCs


William Morton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears light armors faded through time and improper care. He has no hair. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of southern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Carter

Voice: Whispers

Attributes [hide]

William Morton, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)6 (-2) 17 (+3)14 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp.


Social Check DCs

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