Robert Kent, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears dark leathers with embroidery. He has black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Robert is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the west to a Shoemaker, Robert learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job, Nature. Occupation: Shoemaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 17000 cp.
Hunter Lincoln, Male Human [Permalink]
Personal [hide]
Description: He wears tan leather gloves, a tan jacket, and tight pants. He has dyed his greying golden hair a little too much giving a sharp golden color. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.
History: Born in the south to a Sage, Hunter learned a great deal about his father's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants
Flaws: Lazy. Bonds: Family, Job, Enemies. Occupation: Sage
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Golden circlet with four aquamarines (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Everard Clayton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries a battered ceremonial dagger and tarnished greataxe as well. He has styled his black hair well, parting it to the left. His hazel unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He uses divination through singing.
History: Gifted from a young age, Everard studied abroad. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Ideals: Fighting, Gifted. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Interpreter
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 700 sp.
Raymond Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tattered old clothes. His hair is cut close to his head. His eyes, though not visible through his cowl, are amber.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the east. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 18 (+4) | 7 (-2) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Giant, Aquan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. 1 Minor magic item.
Patrick Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his pickaxe, and he perpetually has his pickaxe ready. His black hair is smooth and relatively long. He has a dull look in his brown eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 13000 cp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
