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NPC Generator

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Advanced [show]


Godfrey Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his bow. His silver hair is unkempt and raggedy. His eyes are violet and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Godfrey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a Server, his mother struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and marry his brother to traveling adventurers

Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Guard

Voice: German accent

Attributes [hide]

Godfrey Cornish, Male Human Cleric 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 8 (-1)13 (+1)
Skills Perception +1, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Chrysoprase (70 gp). Amber (160 gp).


Social Check DCs


Theodoric Deighton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his lance ready. His auburn hair is kept up in a ponytail inside a feathered hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Theodoric was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Philantrophist, Persistence. Bonds: Attractive, Adventurer. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Theodoric Deighton, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 700 sp.


Social Check DCs


Gunter Darby, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes have a joyful gleam in them most of the time.

Personality: This man loves painting and to teach people painting more than just about anything. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has worked as a Bookbinder like his mother before him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Rich, Immigrant, Job, Debt. Occupation: Bookbinder

Voice: Strong lisp

Attributes [hide]

Gunter Darby, Male Human Rogue 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)18 (+4) 16 (+3)8 (-1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Auran, Aquan, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Freshwater pearl (11 gp). Freshwater pearl (11 gp). Smoky quartz (40 gp).


Social Check DCs


Shane Harrington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears grey painted combat armor at almost all times and is in decent physical shape. He has dyed his greying golden hair a little too much giving a sharp golden color. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Ploughman business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Insane. Bonds: Guardian, Job. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Shane Harrington, Male Human Adept 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 12000 sp. Golden yellow topaz (1000 gp). Chalcedony (70 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Marlee, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He carries with him a set of halberds, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Mundane. Bonds: Attractive. Occupation: Unemployed

Voice: Sounds elderly

Attributes [hide]

Gerard Marlee, Male Human Wizard 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)9 (-1) 17 (+3)15 (+2)
Skills Investigation +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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