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NPC Generator

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Advanced [show]


Diggory Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his golden hair. His eyes are likewise gray.

Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born in a small plains village. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur, Artistic. Bonds: Attractive, Job, Nature. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Diggory Sherwood, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)16 (+3) 12 (+1)7 (-2)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Percival Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and brown robe with the hood down. His silver hair is kept up in a ponytail inside a small hat. He has gleaming, smiling brown eyes.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered south to less war torn lands. He used his abilities to travel the world and help people.

Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Philantrophist. Flaws: PTSD. Bonds: Enemies. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Percival Everleigh, Male Human Wizard 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)10 (+0) 9 (-1)15 (+2)
Skills Athletics +0
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1 Minor magic item.


Social Check DCs


John Pickering, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. His chestnut hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: John hails from a village terrorized by brigands. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Enemies, Nature. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

John Pickering, Male Human Bard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)16 (+3) 7 (-2)10 (+0)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Norman Beitz, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight black one piece outfit complete with pants, hood, and a cape. His black hair is lengthy. He has several tiny topaz earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.

History: The child of a Adventurer, who enjoyed hunting, Norman was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Antagonistic, Selfish. Bonds: Rich, Nature, Slave. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Norman Beitz, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)11 (+0) 15 (+2)8 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 900 sp.


Social Check DCs


Anselm Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with brown highlights, and long green pants that bunch up around his shoes. He carries with him a set of scimitars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Some 9 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To be a Bowyer again; and to reunite with his old friends

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Adventurer, In love, Job. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Anselm Colton, Male Human Bard 9
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 14 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)12 (+1) 13 (+1)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 90 pp. 1 Minor magic item.


Social Check DCs

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