Diggory Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered yellow stockings. His hair is long and white with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses divination through singing.
History: Born in the south to a Gardener, Diggory learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Diggory was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Gardener.
Motivation: To be a Servant again; and he'd like to take his coworkers down a peg
Ideals: Passionate, Gifted. Bonds: Attractive, Job, Military. Occupation: Gardener
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Clifford, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is greasy and uncared for. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich eastern family. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.
Motivation: Money/treasure; and to protect his home
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2800 sp. Red garnet (120 gp). Aquamarine (400 gp). Silver pearl (120 gp).
Bertram Atherton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. His auburn hair is smooth and relatively long. He has several tiny aquamarine earrings on each ear.
Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He left for the west, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it
Flaws: Disease. Bonds: Attractive, Immigrant, Rich, Religious. Occupation: Roofer
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 1000 sp.
William Morton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His long black hair reaches down to his waist. He has several tiny aquamarine earrings on each ear.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the south. He worked as a nervous Locksmith and found it very stressful. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: He is greedy.
Ideals: Athletic, Impeccable. Bonds: Rich, Job, Immigrant. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 1 Minor magic item.
Gomory Harrington, Male Human [Permalink]
Personal [hide]
Description: He wears a black wide-brimmed hat and black clothes. He has a slight overbite and is overall scrawny. He has no hair. His face is scarred and worn.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.
History: Gomory was born in the south. At a young age he loved to build and create. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his sister
Ideals: Persistence. Flaws: Ugly, Emotional, Insane, Fearful. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. Eye agate (7 gp).
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