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Advanced [show]


Hugh Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his kukri. His black hair, when down, is lengthy. His amber unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Merchant. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Carter, but he was a colossal failure. He has worked as a Merchant like his mother before him.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Hugh Ramsey, Male Human Monk 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 18 (+4)5 (-3)
Skills Deception -1, Perception +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Norman Digby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. His gray eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. Norman is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Norman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Norman's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Servant

Voice: Squeaky

Attributes [hide]

Norman Digby, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 400 gp. Banded agate (13 gp). Blue star sapphire (700 gp). Peridot (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Heward Brownrigg, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His hair is cut close to his head. This gray eyed southerner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. He is able to fit into much smaller and tighter spaces than normal.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Heward took refuge in the old dungeon and found the beat up kukri and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Heward Brownrigg, Male Human Paladin 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 29 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp.


Social Check DCs


Charles Compton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a wide-brimmed hat to hide his balding. He has gray eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Shipwright, but he was a colossal failure. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Charles Compton, Male Human Bard 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 8 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)14 (+2) 7 (-2)5 (-3)
Skills Performance +0
Senses Passive Perception 8
Languages Common, Terran, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 500 gp.


Social Check DCs


Kyle Astley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, brown cloak. He wears his white hair up in a very large beehive style do. His eyes are green and beady.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly, Secretive, Fearful. Bonds: Job, Enemies. Occupation: Carter

Voice: American accent

Attributes [hide]

Kyle Astley, Male Human Warrior 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 9
Languages Common, Celestial, Draconic
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 12000 sp. Sapphire pendant on gold chain (2100 gp).


Social Check DCs

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