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Advanced [show]


Hubert Home, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Blacksmith uniform. His skin is fair and his fingers are delicate and long. His golden hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Job, Immigrant. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hubert Home, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)8 (-1) 9 (-1)15 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. Golden pearl (110 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Easton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a large tan jacket. His hair is golden and curly. His eyes are amber and catlike.

Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: An old rival family wants him found; and to get a good night's sleep

Flaws: Ugly, Addict, Fearful, Insane, Insomniac. Bonds: Family. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Charles Easton, Male Human Commoner 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Atterton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple black robe with red stripes complete with hood. His black hair is lengthy and is close to two feet long. His ears are large.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister

Flaws: Ugly, Insane, Antagonistic, Racist. Bonds: Family. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Balimaar Atterton, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Heward Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple black robe with green stripes complete with hood. His blonde hair is styled in orderly dreadlocks. His eyes are amber and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the east. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better trade route.

Motivation: Someone believes him a fraud; and his religion dominates his actions

Ideals: Optimist. Bonds: Religious, Immigrant, Adventurer, Enemies. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Heward Hornsby, Male Human Aristocrat 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 14 (+2)8 (-1) 14 (+2)18 (+4)
Skills Arcana +1, Stealth -1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His chestnut hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Religious. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Arnold Graham, Male Human Rogue 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)8 (-1) 13 (+1)11 (+0)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 600 gp. Hematite (10 gp). Deep blue spinel (1400 gp). Red garnet (130 gp).


Social Check DCs

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