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NPC Generator

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Advanced [show]


Gilbert Melancon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape, and he perpetually has his whip ready. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his father.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Melancon, Male Human Bard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs


Diggory Kenley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean green cloak covering his clean studded leather. His black hair is cut short. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the south. His first spouse was a Bather, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Performer

Voice: Whispers

Attributes [hide]

Diggory Kenley, Male Human Fighter 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Deception +3, History +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Heiser, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. He has a brown handlebar mustache and slicked back brown hair. His eyes are hazel and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a Unemployed soon after.

Motivation: To settle down with his crush; and human compassion

Ideals: Fighting, Artistic. Flaws: Racist, Antagonistic. Bonds: Job, Has a crush. Occupation: Unemployed

Voice: Hollow voice

Attributes [hide]

Wymar Heiser, Male Human Cleric 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 9 (-1)18 (+4)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hubert Wentworth, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright tan suits and hats. His chestnut hair is still thick. This brown eyed northerner is not easily forgotten.

Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. When Hubert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels threatened by others; and he seems to be bored by most things

Flaws: Ugly, Insane, Antagonistic, Mundane, Fearful. Bonds: Military. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Hubert Wentworth, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Godfrey Paxton, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he wears blue trousers with tan and yellow striped suspenders. He wears various colorful collared shirts. He wears his white hair down. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. When Godfrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Optimist, Logical. Bonds: Military, Enemies, Adventurer. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Godfrey Paxton, Male Human Aristocrat 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)9 (-1) 13 (+1)6 (-2)
Skills Deception +0, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs

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