Ralf Atterton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a blue collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His blonde hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Ralf studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He's also a talented Farmer, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Logical, Gifted. Bonds: Attractive, Job. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Randal Ryley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His violet unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Miller in town.
History: Randal was born in the north. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He struck the Miller job and began his own company from there.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Disciplined, Persistence. Flaws: Disease. Bonds: Poor, Job. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 21 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 6 (-2) | 4 (-3) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +1 / 2d4-2, Grapple -2
Possessions: 400 gp.
Everard Acton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He carries a battered sword and tarnished halberd as well. He has no hair. He has gleaming, smiling gray eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Everard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: To reunite with his absent mother; and doesn't want to be a performer and was forced into it by his family
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Rich. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Sard (30 gp). Blue quartz (12 gp).
Dean Dayton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and has the majority of his body covered in plate. He wears his golden hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Calm and collected, he is a well trained Bowyer. He is lazy and tries to find solutions quickly.
History: He got into the Bowyer business at a young age. His childhood dream was to be a Servant, but he was a colossal failure. He struck the Bowyer job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Insomniac, Lazy. Bonds: Job. Occupation: Bowyer
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 3000 sp. Star rose quartz (80 gp). Rock crystal (80 gp). Fire opal (500 gp).
Nicholas Hartford, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 10th year, his parents were killed by a drow raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Nicholas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a deep hatred of drow
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 5000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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