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NPC Generator

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Advanced [show]


Anselm Melancon, Male Human [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. He has a small bristly mustache and wavy golden hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. Some 3 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Antagonistic, Impulsive. Bonds: Rich, In love, Attractive. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Anselm Melancon, Male Human Expert 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 28000 sp.


Social Check DCs


Drogo Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt, and sports empty pouches on his belt. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are a pleasant hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A powerful slaver made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Days after completing his studies, news broke out that his hometown was attacked by orcs. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: A deep hatred of orcs; and he wants revenge against orcs

Ideals: Joker, Optimist. Bonds: In love, Mentor, Enemies. Occupation: Baker

Voice: Raspy

Attributes [hide]

Drogo Hamilton, Male Human Expert 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)11 (+0) 4 (-3)14 (+2)
Skills Investigation +2, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 38000 sp.


Social Check DCs


Lance Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered brown stockings. He carries with him a set of monstrous two handed axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He works hard and plays hard.

History: He was raised in a desert tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Enemies, Nature. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Lance Gyula, Male Human Commoner 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 17 (+3)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 34000 sp.


Social Check DCs


Lance Shelly, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is silver, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He comes from a rich southern family. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting. Bonds: Attractive, Rich, Religious, Slave. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Shelly, Male Human Aristocrat 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Tim Conway, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears light armors faded through time and improper care. His hair, while still mostly silver, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a necromancer, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and to unite with his brother

Flaws: Disease, Impulsive. Bonds: Attractive, Mentor. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Tim Conway, Male Human Adept 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)8 (-1) 13 (+1)12 (+1)
Skills Investigation +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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