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NPC Generator

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Advanced [show]


Hugh Gladstone, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is cut short with large spiked bangs in the front. His eyes are green and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Flaws: Impulsive. Bonds: Job, Nature, Adventurer. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Hugh Gladstone, Male Human Warrior 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)16 (+3) 16 (+3)12 (+1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Don Garfield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and usually wears his white robe and has his crossbow always slung over his shoulder. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly, Emotional. Bonds: In love, Nature. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Don Garfield, Male Human Monk 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Gilbert Vance, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. He has done his best to style his brown hair to look like a famous performer. His eyes are likewise green. His teeth are white and perfect.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Around other people he will do his best to conceal his emotions and appear jolly.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Many orcs want him driven away; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Job, Enemies. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Gilbert Vance, Male Human Warrior 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp. Red garnet (70 gp). Jade (70 gp). Sardonyx (80 gp). 1 Minor magic item.


Social Check DCs


Theodoric Landon, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. He has a golden handlebar mustache and slicked back golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Logical, Fighting. Flaws: Insane. Bonds: Rich. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

Theodoric Landon, Male Human Wizard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)17 (+3) 12 (+1)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Terran, Giant, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Just what you see.


Social Check DCs


Lewis Blyth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is heavily combed to the left. He is baby faced.

Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal music training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Lewis Blyth, Male Human Wizard 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 300 gp.


Social Check DCs

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