Odo Marlee, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is greasy and uncared for. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur, Artistic, Logical. Flaws: Ugly, Insane. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
Manfred Blakely, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a tan suit, green shirt, and grey tie. His white hair is thinning but still full. His fierce violet eyes like to dwell on things.
Personality: Eccentric and domineering, Manfred will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. His father took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better village for his children.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Rich, Nature. Occupation: Stylist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1700 sp.
Adam Holton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a yellow and black robe with the hood down. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.
History: Adam was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Logical. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2800 sp.
Solomon Yeardley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His white hair is cut short. His blue unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Mortician. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Solomon was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Mortician for hire.
Motivation: To be a Carpenter again; and wants to open a new tavern
Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Job, Military. Occupation: Mortician
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.
Dustin Barton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His hair is golden and very short. He has several tiny sapphire earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born into a rich family. A gifted student he started as a Miller, but he got bored and became a Baker. He has set out to sabotage the competition.
Motivation: Revenge; and balancing his hectic life and new baker responsibilities is difficult
Ideals: Athletic. Bonds: Attractive, Rich, Job, Enemies. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 6 (-2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Silk rope. 1 Average lock. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
