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Advanced [show]


Balimaar Chatham, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is knotted and matted. His hazel eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Bellfounder soon after.

Motivation: He's looking for his big break.

Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Balimaar Chatham, Male Human Ranger 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)9 (-1) 16 (+3)12 (+1)
Skills Religion +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 6000 sp. Bloodstone (50 gp).


Social Check DCs


Raymond Chatham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy brown pantaloons and a blue scarf. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes peer out from beneath his Stetson brown hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Justice, Opinionated. Flaws: Fearful. Bonds: Mentor, Immigrant. Occupation: Servant

Voice: Italian accent

Attributes [hide]

Raymond Chatham, Male Human Sorcerer 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +5, History +5
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 100 gp. Golden yellow topaz (800 gp). Coral (40 gp). Fire opal (600 gp). White pearl (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bernard Addington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is chestnut. His thin eyebrows rest above his beady violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Bernard lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Mayor father left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother.

Flaws: Ugly, Insomniac, Disease. Bonds: Poor, Family. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Bernard Addington, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)19 (+4) 13 (+1)9 (-1)
Skills Deception +1, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Ignan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 cp. Bloodstone (70 gp). Star ruby (500 gp). Alexandrite (700 gp). Blue sapphire (500 gp).


Social Check DCs


Bertram Yardley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has auburn hair. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: He was raised in a island tribe. Bertram was born on a far western island where he grew up under the tutelage of his mother, an expert Assassin. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and he is greedy

Ideals: Philantrophist. Flaws: Shy, Impulsive. Bonds: Nature, Immigrant. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Yardley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Religion +3, Stealth +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp. Moonstone (20 gp). Malachite (10 gp). White pearl (160 gp).


Social Check DCs


Roger Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He sports white clothing, slightly heavier than average wear. He has no hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Poor. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Roger Hallewell, Male Human Monk 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 10 (+0)7 (-2)
Skills Athletics +5, Deception +1
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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