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NPC Generator

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Advanced [show]


Solomon Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments

History: Solomon was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Adventurer, In love. Occupation: Seamstress

Voice: Spits words with contempt

Attributes [hide]

Solomon Ainsworth, Male Human Commoner 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Climber’s kit.


Social Check DCs


John Tatum, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. His white hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Depressed, Mundane. Bonds: Attractive. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

John Tatum, Male Human Commoner 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 15 (+2)11 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Finely wrought small gold bracelet (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a tight fitting black shirt and pants. With bright white hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a wizard, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Tanner.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and expand his business

Ideals: Logical. Flaws: Depressed. Bonds: Mentor, Job. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Don Trowbridge, Male Human Bard 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)9 (-1) 14 (+2)9 (-1)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. Star rose quartz (20 gp). Carnelian (20 gp). Alexandrite (700 gp). Azurite (8 gp). Freshwater pearl (8 gp).


Social Check DCs


Conrad Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a tan low-cut shirt, and a deerstalker hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Aggressive, abrasive, and angry, Conrad embodies much of what other species detest in the Humans. He plays an instrument quite well.

History: When he was but 3 years old his parents immigrated from the north. He has had some formal writing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mason

Voice: Whispers

Attributes [hide]

Conrad Bentley, Male Human Ranger 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Odo Ramsay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black costume with the symbols of the four houses of cards on his torso and is in decent physical shape. His black hair is still thick. His face is scarred and worn.

Personality: Eccentric and domineering, Odo will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Odo hails from a village terrorized by illithids. His family was turned out during the war. He and his family wandered north to less war torn lands. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away.

Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Rich, Enemies. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Odo Ramsay, Male Human Sorcerer 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 7 (-2)12 (+1)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 8
Languages Common, Infernal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 20000 cp. Smoky quartz (20 gp).


Social Check DCs

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