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NPC Generator

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Advanced [show]


Alexandre Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.

History: He was born in a small forest village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better kind of golem.

Motivation: He has a rivalry with the Church that dominates his actions; and he has a crush on the local performer

Flaws: Addict. Bonds: Religious, Nature, Adventurer, Has a crush. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Alexandre Ashley, Male Human Bard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)16 (+3) 15 (+2)5 (-3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Terran, Draconic, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 10000 cp. Freshwater pearl (5 gp). Carnelian (80 gp). Red-brown spinel (50 gp). 1 Minor magic item.


Social Check DCs


Ralf Bentley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He dresses in collared shirts and wears a proper scarf over his head. He has styled his white hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Immigrant, Mentor, Nature, Military. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Ralf Bentley, Male Human Fighter 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 36 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 7 (-2)5 (-3) 7 (-2)17 (+3)
Skills Animal Handling +1, Intimidation +6
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 20000 cp. Violet garnet (300 gp). Eye agate (15 gp). Zircon (40 gp). Bloodstone (40 gp).


Social Check DCs


Lewis Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. His black hair is lengthy and is close to two feet long. His fierce violet eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Lewis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: He feels threatened by others.

Ideals: Gifted. Flaws: Ugly, Disease, Fearful. Bonds: Poor, Immigrant. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Lewis Hayhurst, Male Human Expert 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)9 (-1) 6 (-2)14 (+2)
Skills Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. His tied-back hair is red. His eyes are gray and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Religious, Enemies. Occupation: Soapmaker

Voice: Soft and mumbly

Attributes [hide]

Gerald Kitchur, Male Human Barbarian 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)8 (-1) 11 (+0)17 (+3)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Adelard Bradly, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His red hair is cut short with large spiked bangs in the front. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. His martial abilities were realized during a raid on his village. He left for the east, certain he would find work there.

Motivation: He wants to meet his childhood hero; and wishes to resurrect an old love

Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Adelard Bradly, Male Human Commoner 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Banded agate (5 gp). Pink pearl (130 gp). Chrysoberyl (130 gp). Lapis lazuli (5 gp). 1 Minor magic item.


Social Check DCs

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