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NPC Generator

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Advanced [show]


Odo Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his white hair well, parting it to the left. His eyes are likewise brown.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Odo Darlington, Male Human Bard 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 pp. 1 Crowbar. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Tim England, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of death on his torso. His hair, while still mostly black, has prominent grey streaks. His blue eyes peer out from beneath his deerstalker grey hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and find a way to reverse the transformation of his sister

Ideals: Optimist, Artistic. Bonds: Rich, Family, Adventurer. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Tim England, Male Human Adept 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2200 sp.


Social Check DCs


Trey Morley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length white hair. He has a tattooed face.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Job, Military, Rich, Adventurer. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Trey Morley, Male Human Warlock 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)9 (-1) 12 (+1)11 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Zircon (60 gp). Black pearl (1200 gp). Blue quartz (5 gp). Aquamarine (1200 gp).


Social Check DCs


Theobald Barlow, Male Human [Permalink]

Personal [hide]

Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. His black hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Theobald Barlow, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 sp.


Social Check DCs


Don Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large green mantle and cape that has been intricately interwoven into his white robe. His hair is red and curly. His hazel eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and to be a hunter again

Ideals: Disciplined, Joker, Gifted. Bonds: Rich, Job. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Don Hadleigh, Male Human Wizard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Half-Plate. 1 Breastplate.


Social Check DCs

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