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Advanced [show]


Godfrey Allerton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear green pants and tee shirts. His hair is short and golden. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Further he is a bit of a stoner and is frequently out of it.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with vampirism at a very young age, Godfrey has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed, Addict, Disease. Bonds: Poor. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Godfrey Allerton, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)17 (+3) 14 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Auran, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Tim Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Banker uniform. His white hair is cut jaggedly and amateurishly. His half smiles and blue eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.

History: A powerful necromancer made him what he is. His father was a mechanic, and taught him how to fix just about anything. He struck the Banker job and began his own company from there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Persistence. Flaws: Selfish. Bonds: Job, Attractive, Mentor. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Rutherford, Male Human Commoner 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)16 (+3) 16 (+3)8 (-1)
Skills Insight +6, Stealth +3
Senses Passive Perception 13
Languages Common, Terran, Aquan, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Miles Harper, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his trident. He is physically well-built. His hair is white and curly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Miles was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Laborer

Voice: Voice breaks

Attributes [hide]

Miles Harper, Male Human Monk 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 11 (+0)16 (+3)
Skills Intimidation +6, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 6000 sp. Fire opal (400 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Moreno, Male Human [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears suspenders and violet workpants. His shirt is red, and he wears a heavy violet leather apron most of the time. He wears a small hat to cover his moderate length brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Animal Trainer, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets.

Ideals: Fighting. Bonds: Guardian, Nature, Poor, Immigrant. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Moreno, Male Human Warrior 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 17 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 7 (-2)8 (-1) 13 (+1)7 (-2)
Skills Arcana +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Large well-done wool tapestry (300 gp). Embroidered and bejeweled glove (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp).


Social Check DCs


Theobald Clinton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. He wears his white hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Theobald hails from a village terrorized by goblins. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Slave, Enemies. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Theobald Clinton, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs

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