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Advanced [show]


Ernest Crawford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large violet jacket. His moppish silver hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is afraid of women and trembles around them

History: He is a Lamia in disguise. He was an apprentice working in his father's forge. He now travels the world, in search of power and loot.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Shy. Bonds: Adventurer, Job, In love. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Ernest Crawford, Male Human Sorcerer 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 6000 sp.


Social Check DCs


Trey Branson, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. His eyes are brown and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the west, but his parents moved at a very young age to the east. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trey took refuge in the ruined castle and found the beat up spear and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Shy, Racist. Bonds: Adventurer, Immigrant, Nature. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Trey Branson, Male Human Paladin 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 59 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 130 pp. 1 Minor magic item.


Social Check DCs


Heward Wentworth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light yellow in addition to tight pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Bonds: Attractive, Family, Rich, Job. Occupation: Stylist

Voice: Hissing voice

Attributes [hide]

Heward Wentworth, Male Human Commoner 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)17 (+3) 13 (+1)15 (+2)
Skills Arcana +6
Senses Passive Perception 11
Languages Common, Giant, Goblin, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Malachite (8 gp). White pearl (60 gp). Blue sapphire (1000 gp).


Social Check DCs


Balimaar Lindsay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and yellow workpants. His shirt is tan, and he wears a heavy yellow leather apron most of the time. His head has been shaved. His eyes are likewise blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Bather

Voice: Loud with bravado

Attributes [hide]

Balimaar Lindsay, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Norman Anderton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He has a slight overbite and is overall scrawny. He has done his best to style his white hair to look like a famous performer. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his son. Heartbroken, Norman never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and expand his business

Ideals: Gifted, Fighting. Bonds: Job, In love. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Norman Anderton, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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