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NPC Generator

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Advanced [show]


Anthony Langdon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. He wears a small hat to cover his moderate length auburn hair. His thin eyebrows rest above his beady violet eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic. Flaws: Ugly, Shy, Addict. Bonds: Rich, Slave. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Anthony Langdon, Male Human Commoner 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


John Milton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a blue and red robe with the hood down. His hair, while still mostly silver, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. John's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Impulsive, Insane. Bonds: Attractive, Rich. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

John Milton, Male Human Expert 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)17 (+3) 16 (+3)15 (+2)
Skills History +6, Performance +5
Senses Passive Perception 13
Languages Common, Draconic, Druidic, Halfling
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. He has no hair. His blue eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Percival does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Percival was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Percival Kinsley, Male Human Commoner 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Don Langley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in an above average manner. His black hair is styled in orderly dreadlocks. His hazel eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Rich, Family. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Don Langley, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Draconic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Thomas Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. He wears his chestnut hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 7 years.

Motivation: Regain custody of his son; and sabotage a competitor

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Adventurer, Job, Family. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Gladstone, Male Human Rogue 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 14 (+2)16 (+3)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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