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NPC Generator

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Advanced [show]


Alex Wakefield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with top hat. He has a small bristly mustache and wavy brown hair. His fierce hazel eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Insane, Disease, Insomniac. Bonds: Nature, Adventurer. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Alex Wakefield, Male Human Aristocrat 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 19000 cp. Golden pearl (60 gp). Alexandrite (300 gp). Jade (60 gp).


Social Check DCs


John Weld, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright red suits and hats. He has moderate length white hair. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Gifted from a young age, John studied abroad. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he wants revenge against orcs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

John Weld, Male Human Sorcerer 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)9 (-1) 16 (+3)15 (+2)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Kyle Willoughby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a flail. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. He has several tiny jet earrings on each ear.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Map Maker.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he has money and likes to spend it

Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Kyle Willoughby, Male Human Commoner 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)17 (+3) 8 (-1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Auran, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Climber’s kit. 1 Magnifying glass.


Social Check DCs


Justin Kendal, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large grey mantle and cape that has been intricately interwoven into his violet robe. His golden hair has been sun bleached extensively. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.

History: The child of southern immigrants he idolized his mother. His family was turned out during the war. He and his family wandered south to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Persistence, Fighting. Flaws: PTSD. Bonds: Adventurer, Immigrant. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Justin Kendal, Male Human Wizard 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 17 (+3)10 (+0) 18 (+4)9 (-1)
Skills Animal Handling +7, Arcana +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 10000 cp. Fire opal pendant on a fine gold chain (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).


Social Check DCs


Don Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them, and carries halberds. His hair is greying and his face has many wrinkles. His eyes are violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated. Flaws: Hedonist. Bonds: Mentor, Religious. Occupation: Beggar

Voice: Low and grunting

Attributes [hide]

Don Cornish, Male Human Warrior 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 33 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)13 (+1) 17 (+3)10 (+0)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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