Randal Hartford, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears blue painted combat armor at almost all times. His red hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is calm most of the time but flees social interaction. He is lazy, self-centered, vain, and jealous.
History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he is content
Flaws: Ugly, Shy, Selfish. Bonds: Poor. Occupation: Sailor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 400 gp.
Balimaar Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His thin eyebrows rest above his beady brown eyes.
Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He became a Barber soon after.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Job, Slave. Occupation: Barber
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp. 1 Breastplate. 1 Breastplate. 1 Buckler.
Chad Astley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a pastel vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large blonde tufts of hair around his ears. His gray eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Nothing but the best is good enough for him; and to share knowledge with the world
Ideals: Impeccable, Logical. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hubert Brady, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Body Guard. His white hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He served in the navy to pay for his family's outstanding loans. Hubert was born on a far western forest where he grew up under the tutelage of his father, an expert Body Guard. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, In love, Military, Immigrant. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Theodoric Blythe, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears long strands of emerald and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. He has several tiny emerald earrings on each ear.
Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.
History: Theodoric was raised in a hard working conservative environment. A freak accident while working with his Blacksmith father left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Jeweler
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
