Diggory Kirby, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. His hair, while still mostly white, has prominent grey streaks. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted arcane powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Gifted, Impeccable. Bonds: Attractive, Religious. Occupation: Bounty Hunter
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp. Rhodochrosite (10 gp). Banded agate (10 gp). Amber (100 gp).
Justin Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears light armors faded through time and improper care. He has no hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the south to a Sailor, Justin learned a great deal about his father's area of expertise. A gifted student he started as a Cartwright, but he got bored and became a Sailor. He then took over the family business and is one of the better Sailor for hire.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Anselm Haley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and is wearing a long, yellow cloak. His left leg appears badly burned and disfigured. His auburn hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up whip and armor he uses now. He used his abilities to travel the world and help people.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Passionate, Philantrophist. Bonds: Military, Nature, Job. Occupation: Bellfounder
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Browning, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a fancy blue suit. Beneath his clothing is a huge mess of scar tissue. He has black hair. He has a dull look in his green eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a minor phobia of water and hates getting wet.
History: He got into the Barkeep business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Justice. Flaws: Fearful, PTSD. Bonds: Attractive, Slave, Job. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Infernal, Goblin, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Solid gold idol (400 gp).
Justin Colby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His golden hair and beard is wavy and long. He has several tiny opal earrings on each ear.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure; and he seems to be bored by most things
Ideals: Passionate, Extrovert. Flaws: Mundane. Bonds: Immigrant, Rich. Occupation: Bounty Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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