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Advanced [show]


Alexandre Anderton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. His tied-back hair is silver. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Marshal in town.

History: Alexandre was born the youngest of three triplets. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Family. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Alexandre Anderton, Male Human Commoner 9
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Halsey, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is cut close to his head. His eyes are a pleasant brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Map Maker in town.

History: He is a Jackalwere in disguise. There was a wharf not far from home where he often wandered off to fish. He became a Map Maker soon after.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Halsey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)14 (+2) 10 (+0)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: Obsidian (5 gp). Deep green spinel (80 gp).


Social Check DCs


Shane Harlow, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case, marred by sweets. He wears a feathered hat to cover his moderate length blonde hair. His violet eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also has developed a complete distrust of the Dyer profession.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 9 years.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Shane Harlow, Male Human Warrior 9
Medium (5'7") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1600 gp. Fire opal pendant on a fine gold chain (900 gp). Sapphire pendant on gold chain (2400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an entirely black suit with violet socks and a vest with buckled shoes. His golden hair is styled in orderly dreadlocks. His green eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was granted martial powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and he's looking for his big break

Ideals: Opinionated, Gifted. Flaws: Racist. Bonds: Adventurer, Immigrant. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Gomory Emsworth, Male Human Monk 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Giant, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Tim Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has chestnut hair. His eyes are gray and he is always smoking a pipe.

Personality: Tim is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the south. He was taken as a slave by a traveling circus and forced to perform He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Depressed. Bonds: Family, Poor, Slave. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Tim Staurheim, Male Human Druid 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp. Zircon (60 gp). 1 Minor magic item.


Social Check DCs

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