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Advanced [show]


Aldous Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and revenge

Ideals: Opinionated, Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Enemies. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Aldous Barlow, Male Human Wizard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 8 (-1)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 9
Languages Common, Auran, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 45000 sp.


Social Check DCs


Anselm Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his red hair down. His eyes are green and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gifted from a young age, Anselm studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted necromantic powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Entrepeneur, Athletic, Artistic, Gifted. Bonds: Family. Occupation: Cook

Voice: Timid voice

Attributes [hide]

Anselm Allerton, Male Human Ranger 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 7 (-2)14 (+2) 11 (+0)15 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Black opal (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Sherwood, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Stylist does, and is pretty ugly. His black hair is long and unkept. His eyes are violet and catlike.

Personality: Bernard is depressed about a lot of things. He tends to be a nihilist. Bernard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Depressed. Bonds: Job, Family, Adventurer. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Bernard Sherwood, Male Human Cleric 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Hubert Wharton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a white wide-brimmed hat and white clothes. His auburn hair is cut short with large spiked bangs in the front. His eyes are green.

Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful slaver made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things; and balancing his hectic life and new ploughman responsibilities is difficult

Flaws: Ugly, Addict, Mundane. Bonds: Job, Mentor. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Hubert Wharton, Male Human Warrior 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 13 (+1)8 (-1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Charles Barclay, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears violet cloth garments or leather armor. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: Charles hails from a village terrorized by giants. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by giants. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: A deep hatred of giants.

Ideals: Gifted. Flaws: Ugly. Bonds: Military, Enemies, Adventurer. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Charles Barclay, Male Human Expert 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 22 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1000 gp. Aquamarine (1400 gp). White opal (700 gp). Aquamarine (1400 gp). White opal (700 gp). Blue quartz (6 gp).


Social Check DCs

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