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NPC Generator

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Gilbert Hamilton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is also unnaturally pale. He has wavy black hair. His violet unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Gilbert took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To pay off his debts; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Disease, Terse. Bonds: Poor. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Gilbert Hamilton, Male Human Cleric 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 4000 sp. Golden yellow topaz (1200 gp). Rhodochrosite (15 gp).


Social Check DCs


Roland Ashton, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Roland was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Roland's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Flaws: Insomniac, Insane, Forgetful, Antagonistic. Bonds: Attractive. Occupation: Tailor

Voice: Booming voice

Attributes [hide]

Roland Ashton, Male Human Monk 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 10 (+0)9 (-1)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Balimaar Kimberley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. His long white hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Balimaar was born in the west. At a young age he loved to build and create. In his 11th year, his parents were killed by a goblins raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of goblins.

Ideals: Persistence. Flaws: Terse. Bonds: Attractive, Immigrant, Enemies. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Balimaar Kimberley, Male Human Sorcerer 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)12 (+1) 16 (+3)14 (+2)
Skills Sleight of Hand +1, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 41000 sp. 1 Holy water. 2 Thunderstones. 3 Tanglefoot bags. 4 Antitoxin.


Social Check DCs


Adelard Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his black hair in a flapper bob. His eyes are a pleasant gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Depressed. Bonds: Adventurer, Military, Family. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Adelard Hackney, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)16 (+3) 9 (-1)15 (+2)
Skills Athletics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Infernal, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 18000 cp. Malachite (14 gp). Aquamarine (500 gp). Star ruby (400 gp).


Social Check DCs


Patrick Marley, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe. He carries with him a set of warhammers on his belt, each one with a opal on the hilt. His hair is black, silky, and of moderate length. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Apothecary. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Patrick was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Expand his business; and retire the richest man in the west

Ideals: Fighting, Entrepeneur. Flaws: Addict. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Patrick Marley, Male Human Adept 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Performance +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Auran, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 10000 cp. Azurite (14 gp). Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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