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Advanced [show]


Miles Soames, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. He wears his chestnut hair up in a very large beehive style do. His fierce gray eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Armorer business at a young age. His mother was a soldier and died while he was still young. Miles was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Armorer.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Armorer

Voice: American accent

Attributes [hide]

Miles Soames, Male Human Ranger 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp.


Social Check DCs


Wymar Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He is portly but not overly obese. His silver hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born in the east, but his parents moved at a very young age to the west. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Flaws: Ugly, Secretive. Bonds: Enemies, Immigrant. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Wymar Graeme, Male Human Bard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. Sard (50 gp). White pearl (120 gp). 1 Minor magic item.


Social Check DCs


Drogo Law, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. With a patchy black beard and wild black hair. His eyes are amber and beady.

Personality: He is mildly Human supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Drogo hails from a village terrorized by illithids. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: He wants revenge against illithids.

Ideals: Fighting, Joker, Gifted. Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

Drogo Law, Male Human Sorcerer 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)11 (+0) 7 (-2)14 (+2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Healer’s kit. 1 Good lock.


Social Check DCs


Randal Gyula, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: He seems to be bored by most things; and expand his business

Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Attractive, Job. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Gyula, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)8 (-1) 15 (+2)14 (+2)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hubert Norton, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man wears a blue vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Hubert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich western family. When Hubert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Military, Rich. Occupation: Farmer

Voice: Farmer accent

Attributes [hide]

Hubert Norton, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)9 (-1) 17 (+3)13 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Blue quartz (16 gp).


Social Check DCs

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