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Advanced [show]


Anselm Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is physically well-built. He is bald on top and has large red tufts of hair around his ears. His eyes are amber and beady.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and to find somewhere to settle down

Ideals: Impeccable. Flaws: Ugly, Shy, Mundane, Insane. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Anselm Stanford, Male Human Bard 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)12 (+1) 12 (+1)6 (-2)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 900 gp.


Social Check DCs


Ernest Redfield, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is heavily combed to the right. He has brown eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Fighting, Athletic, Joker. Flaws: Disease. Bonds: Job. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Ernest Redfield, Male Human Monk 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Thomas Burton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple tan robe with black stripes complete with hood. His hair is cut close to his head. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the east. He has a minor phobia of water and hates getting wet.

History: He was born in the east, but his parents moved at a very young age to the west. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Pacifist. Flaws: Fearful. Bonds: Immigrant, Job, Adventurer. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Thomas Burton, Male Human Aristocrat 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)8 (-1) 13 (+1)12 (+1)
Skills Athletics +1, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +6

Possessions: 400 gp. Tiger eye turquoise (6 gp). Violet garnet (1100 gp). Violet garnet (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He has a moderate pudge and is not very fit. His head has been shaved. His hazel unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered south to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by goblins. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and many goblins want him driven away

Flaws: Ugly, Disease, Insomniac, PTSD. Bonds: Enemies. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Guy Abram, Male Human Commoner 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 4 Antitoxin. 4 Antitoxin.


Social Check DCs


Don Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin green vertical stripes and blue pants. He carries a battered dagger and tarnished hammer as well. His blonde hair has been sun bleached extensively. His blue eyes peer out from beneath his top brown hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: Born to a Locksmith, his mother struggled to pay the bills. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Don's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Poor. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Don Hamilton, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Athletics +6, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (400 gp). 1 Minor magic item.


Social Check DCs

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