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Advanced [show]


Alexandre Astley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a black shirt with thin red vertical stripes and pastel pants. He has a hunchback. His golden hair has been sun bleached extensively. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Ugly, Addict, Insane. Bonds: Mentor. Occupation: Painter

Voice: Speaks with lips pursed

Attributes [hide]

Alexandre Astley, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 3100 sp. 1 Everburning torch. 4 Alchemist’s fire. 3 Tanglefoot bags.


Social Check DCs


Gilbert Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. His hair is long and blonde with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He has a dull look in his gray eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.

History: Gilbert was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the large cave and found the beat up flail and armor he uses now. He inherited the family business which he has now maintained for 10 years.

Motivation: Expand his business; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Addict. Bonds: Job, Nature. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Gilbert Dumph, Male Human Wizard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)6 (-2) 13 (+1)12 (+1)
Skills Athletics +2, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Gunter Wesley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, red cloak, and a wedding ring on his left hand. His tied-back hair is silver. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Gunter was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love.

Ideals: Professionalism, Philantrophist. Flaws: Ugly, Shy. Bonds: In love, Religious. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Gunter Wesley, Male Human Adept 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 11 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)12 (+1) 15 (+2)13 (+1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 6000 sp. Moss agate (9 gp).


Social Check DCs


Gomory Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small forest village. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Gifted. Bonds: Attractive, Religious, Nature. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Cromwell, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 16 (+3)18 (+4)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp.


Social Check DCs


Robert Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and sports tan clothing, slightly heavier than average wear. His hair is long and brown with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the east. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Immigrant, Adventurer. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Robert Lindsay, Male Human Wizard 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Insight +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 400 gp. Silver chalice with lapis lazuli gems (180 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Silver ewer (20 gp). Silver ewer (20 gp).


Social Check DCs

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