Theobald Wharton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His whole body is exceptionally muscular. He wears a broad hat to cover his moderate length silver hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.
Motivation: Money/treasure.
Flaws: Disease. Bonds: Immigrant, Rich, Attractive. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. Iolite (50 gp). Red garnet (120 gp).
Theobald Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is physically well-built. He wears his hair in dreadlocks. He has gray eyes and a white hat with a black feather.
Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Theobald studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: His spouse's relatives view him with great suspicion; and further expansion of business
Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Merchant
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Obsidian (15 gp). Aquamarine (900 gp). Tiger eye turquoise (15 gp). 1 Healer’s kit.
Percival Budd, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He is tall, broad shouldered and powerfully built. His blonde hair is still thick. His gray eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.
History: Born to a Bricklayer, his mother struggled to pay the bills. His parents enrolled him in a Bard school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and to clean up the streets
Ideals: Professionalism, Artistic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Clerebold Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He carries a battered spear and tarnished hand crossbow as well. He has done his best to style his brown hair to look like a famous performer. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of orcs once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 15th year, his parents were killed by a orcs raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Someone believes him a fraud; and to protect his home
Ideals: Fighting. Bonds: Attractive, Guardian, Enemies, Slave. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate.
Robert Camden, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white top hat and white clothes. His hair is long and red with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. This hazel eyed southerner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.
History: Robert was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Miner.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Optimist. Flaws: Hedonist. Bonds: Job, Rich, Religious. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Banded mail. 1 Masterwork Heavy steel shield.
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