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NPC Generator

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Advanced [show]


Aldous Whitby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a worn and beaten armor. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: Aldous was born in the north. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He now owns his own business.

Motivation: To protect his home; and to clean up the streets

Ideals: Opinionated, Persistence, Gifted. Bonds: Job, Guardian. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Aldous Whitby, Male Human Barbarian 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 47 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5

Possessions: 800 gp.


Social Check DCs


Aldous Stafford, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in a clean grey cloak covering his clean studded leather. He sports a long silver beard, and similarly colored long hair. His green eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He left for the south, certain he would find work there.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Bonds: Immigrant, Family, Religious. Occupation: Bowyer

Voice: Soft and mumbly

Attributes [hide]

Aldous Stafford, Male Human Paladin 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 20000 sp.


Social Check DCs


Gerald Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His moppish blonde hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.

History: Gerald was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Family, Attractive, Job, Nature. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Marleigh, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)9 (-1) 16 (+3)16 (+3)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Conrad Beverly, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fitting clothing which further accentuates his frame. His red hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's since become an addict/alcoholic.

Motivation: A rival would like him out of the picture.

Ideals: Gifted. Flaws: Addict, Antagonistic, PTSD. Bonds: Attractive, Mentor. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Conrad Beverly, Male Human Commoner 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)7 (-2) 6 (-2)14 (+2)
Skills Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dean Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is cut close to his head. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He was granted arcane powers by his dying brother.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Dean Bentham, Male Human Monk 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)7 (-2) 11 (+0)6 (-2)
Skills Performance +1, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: Onyx (50 gp). Golden yellow topaz (700 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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