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Advanced [show]


Geoffrey Hale, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long chestnut hair reaches down to his waist. His eyes are amber.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot resist a sob story and will often dote over anyone who has one.

History: Geoffrey was born with his mother's beautiful face. He was taken as a slave by a traveling circus and forced to perform He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Attractive, Slave, Nature. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Geoffrey Hale, Male Human Bard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)8 (-1) 10 (+0)13 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Hastings, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean brown cloak covering his clean studded leather. He keeps his red hair in a flapper bob. His hazel eyes are passionate and lively.

Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Kyle Hastings, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Gold and topaz bottle stopper cork (1000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Godfrey Hailey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan armored body suit, with a simple violet line shooting up and back down. He has a white handlebar mustache and slicked back white hair. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.

History: Born in the south his family was never financially stable. A gifted student he started as a Armorer, but he got bored and became a Sellsword. He has drifted from career to career and currently works as a Sellsword.

Motivation: He is content; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Mundane. Bonds: Poor, Job. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Godfrey Hailey, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Bertram Shelly, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His top hat is riddled with cuts and holes. His eyes are hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Bertram has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and find a way to reverse the transformation of his brother

Flaws: Ugly, Mundane, Disease. Bonds: Poor, Family. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Bertram Shelly, Male Human Paladin 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)11 (+0) 13 (+1)16 (+3)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3000 sp.


Social Check DCs


Drogo Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Rich, Religious. Occupation: Miller

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Ainsworth, Male Human Adept 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 800 gp. Hematite (11 gp). Red garnet (60 gp). Citrine (60 gp). Blue star sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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