Aldous Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He wears a top hat to cover his moderate length black hair. His green eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Aldous was born on a far northern forest where he grew up under the tutelage of his mother, an expert Glassblower. He was granted divine powers by his dying sister.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 4000 sp. White opal (1000 gp). Obsidian (8 gp). Azurite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hubert Elton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Guard profession.
History: Hubert was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Ploughman
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Bertram England, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing a long, black, dusty cloak. He has a red handlebar mustache and slicked back red hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Hunter, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Gardener and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 500 gp.
Patrick Nash, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a very tight haircut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Sailor
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp.
Trey Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is black and very short. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Gardener, but he was a colossal failure. He tends to his Cook job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions.
Flaws: Disease. Bonds: Attractive, Job, Religious, Slave. Occupation: Cook
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 5 (-3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3100 sp. Brass mug with jade inlays (600 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
