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Advanced [show]


Miles Nash, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large yellow jacket. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and to unite with his sister

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Has a crush, Nature, Family. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Miles Nash, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his white hair in a pixie cut. His half smiles and gray eyes are beguiling and draw you in.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of dire rats

Flaws: Disease, Insomniac. Bonds: Attractive, Enemies, Military. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Gerald Barclay, Male Human Warrior 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Athletics +5, Investigation +5
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5

Possessions: Cloth of gold vestments (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Yorke, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear pastel pants and tee shirts. His black hair is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a forest tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To protect his home.

Flaws: Ugly, Shy, Insane. Bonds: Guardian, Nature. Occupation: Banker

Voice: Excited and jittery

Attributes [hide]

Theobald Yorke, Male Human Expert 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 45000 sp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Silver chalice with lapis lazuli gems (130 gp).


Social Check DCs


Charles Tinley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is singed and shortened. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: He got into the Laborer business at a young age. He moved from fad to fad and when he turned 15 he discovered dancing. He has drifted from career to career and currently works as a Laborer.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Laborer

Voice: Posh accent

Attributes [hide]

Charles Tinley, Male Human Aristocrat 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)6 (-2) 7 (-2)18 (+4)
Skills Perception +1, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Godfrey Fawcett, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and is pretty ugly. His hair is short and chestnut. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north, but his parents moved at a very young age to the east. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and wants to raise his children well

Ideals: Disciplined, Philantrophist. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Godfrey Fawcett, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 sp. Azurite (8 gp). Moss agate (8 gp). Alexandrite (1200 gp). Jasper (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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