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Advanced [show]


Kyle Wentworth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Adventurer, Rich, Attractive. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Kyle Wentworth, Male Human Cleric 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Athletics +5, History +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 5000 sp.


Social Check DCs


Miles Marlee, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, wearing green shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy silver hair. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Miles Marlee, Male Human Rogue 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)12 (+1) 18 (+4)10 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 cp. Black opal (1100 gp). 1 Minor magic item.


Social Check DCs


Clerebold Royal, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has a long silver beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of western immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic, Disciplined. Flaws: Hedonist. Bonds: Immigrant, Attractive. Occupation: Servant

Voice: Spanish accent

Attributes [hide]

Clerebold Royal, Male Human Barbarian 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 48 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 14 (+2)7 (-2)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 700 gp. Malachite (15 gp).


Social Check DCs


Ernest Wellington, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man sports tan clothing, slightly heavier than average wear. His white hair is cut short. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Ernest Wellington, Male Human Commoner 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)15 (+2) 10 (+0)14 (+2)
Skills History +5, Performance +5
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 200 gp. Tourmaline (60 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Heward Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His fierce green eyes like to dwell on things.

Personality: Heward wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born in the east his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his dancing dream.

Motivation: To settle down with his crush.

Ideals: Disciplined, Artistic. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Heward Hale, Male Human Rogue 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs

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