Balimaar Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple grey line shooting up and back down. His tied-back hair is auburn. This blue eyed northerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. The war was a terrible time for him, and Balimaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Balimaar was raised in a hard working conservative environment. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Ruler for hire.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and to be a animal trainer again
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Military. Occupation: Ruler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 68 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2200 gp. Gold dragon comb with red garnet eye (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Brass mug with jade inlays (200 gp). Jeweled anklet (3000 gp). Cloth of gold vestments (80 gp). Brass mug with jade inlays (200 gp).
Bertram Everleigh, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His white hair has been sun bleached extensively. His amber unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the large cave and found the beat up whip and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Slave, Nature. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 6 (-2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). 1 Half-Plate.
Heward Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He carries with him a set of swords on his belt, each one with a emerald on the hilt. His white hair is kept up in a ponytail inside a small hat. He has green eyes and a brown hat with a violet feather.
Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Heward does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of eastern immigrants he idolized his father. A gifted student he started as a Ploughman, but he got bored and became a Detective. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Immigrant. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Adelard Richie, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears skinny pants and wears a red and yellow robe with the hood down. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a soldier and died while he was still young. Adelard was left his mother's suit of armor and trained in its use and care. He hasn't been sleeping well lately.
Motivation: Wants his loneliness to end; and wants a kiss
Flaws: Shy, Disease, Insomniac. Bonds: Military, Has a crush. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Lance Thackeray, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is dressed in a clean blue cloak covering his clean studded leather. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His green eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.
History: Gifted from a young age, Lance studied abroad. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Ruler for hire.
Motivation: He wants to meet his childhood hero.
Ideals: Professionalism, Gifted. Bonds: Job, Adventurer. Occupation: Ruler
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
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