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NPC Generator

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Advanced [show]


Charles Vance, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he very much looks the part of a Tanner. His hair is black and very short. His hazel eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of drow once and for all.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: Many drow want him driven away.

Ideals: Gifted. Bonds: Job, Enemies, Mentor, Adventurer. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Charles Vance, Male Human Warrior 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a brown cloak and cross-gartered blue stockings. His auburn hair is cut jaggedly and amateurishly. This brown eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Cook, and he later adopted a second daughter.

Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion

Ideals: Joker, Gifted, Optimist. Flaws: Addict. Bonds: Family. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Roger Kelsey, Male Human Commoner 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)17 (+3) 4 (-3)9 (-1)
Skills Animal Handling -1
Senses Passive Perception 7
Languages Common, Gnoll, Undercommon, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Odo Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a white poncho over his likewise colored trousers and shirt. He has wavy white hair. His gray eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Fighting. Flaws: Antagonistic, Selfish. Bonds: Adventurer. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Odo Eastaughffe, Male Human Commoner 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)4 (-3) 11 (+0)8 (-1)
Skills Investigation -1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 35000 sp.


Social Check DCs


Anselm Hartford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. He sports a long silver beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: Anselm was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He now owns his own business.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Gifted. Flaws: Selfish. Bonds: Attractive, Job, Family. Occupation: Beggar

Voice: Spits and sputters

Attributes [hide]

Anselm Hartford, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 8 (-1)17 (+3)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ralf Southey, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Herbalist, but he got bored and became a Fletcher. He struck the Fletcher job and began his own company from there.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Impeccable. Flaws: Selfish. Bonds: Military, Slave, Job. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Ralf Southey, Male Human Wizard 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +6, Animal Handling +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 6000 sp.


Social Check DCs

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