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NPC Generator

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Advanced [show]


Gerald Dudley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He is a Deep Scion in disguise. His childhood dream was to be a Sellsword, but he was a colossal failure. He has drifted from career to career and currently works as a Ploughman.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels kind of lost in life

Flaws: Depressed. Bonds: Guardian, Enemies, Adventurer, Job. Occupation: Ploughman

Voice: Strong lisp

Attributes [hide]

Gerald Dudley, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)15 (+2) 9 (-1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 43000 sp. Freshwater pearl (6 gp). Carnelian (50 gp). Eye agate (6 gp).


Social Check DCs


Charles Axton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He carries with him a set of rapiers on his belt, each one with a emerald on the hilt. His chestnut hair is greasy and uncared for. His hazel eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Religious, Rich. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Charles Axton, Male Human Warrior 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 17 (+3)4 (-3)
Skills History +5, Survival +6
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Amethyst (100 gp). Violet garnet (1000 gp). Pink pearl (100 gp). Red garnet (100 gp).


Social Check DCs


Arnold York, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His golden hair is lengthy and is close to two feet long. His eyes are a pleasant green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying brother.

Motivation: He uses money and sex appeal to get what he needs; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold York, Male Human Commoner 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6

Possessions: 800 gp. Eye agate (14 gp).


Social Check DCs


Tim Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan shirt with thin blue vertical stripes and brown pants. His hair is golden, silky, and of moderate length. His eyes are a pleasant blue.

Personality: Calm and collected, he is a well trained Miller. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful necromancer made him what he is. His mother was a soldier and died while he was still young. Tim was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Bonds: Attractive, Job, Religious, Mentor, Military. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Tim Birkenhead, Male Human Bard 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Nature +4, Survival +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 sp.


Social Check DCs


Heward Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His head has been shaved. He has gleaming, smiling amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom.

Ideals: Disciplined, Optimist. Flaws: Ugly, Mundane, PTSD. Bonds: Poor. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Heward Allerton, Male Human Druid 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)10 (+0) 16 (+3)12 (+1)
Skills Persuasion +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 30000 cp. Blue quartz (6 gp).


Social Check DCs

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