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NPC Generator

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Advanced [show]


Lewis Gresham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a hunchback. His brown hair is knotted and matted. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. He worked as a nervous Adventurer and found it very stressful. He has achieved small success as a Adventurer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Lewis Gresham, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 70 pp.


Social Check DCs


Theobald Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his silver hair down. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Merchant and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Flaws: Ugly. Bonds: Rich, Job, Family, Military. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Theobald Jacobs, Male Human Aristocrat 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)12 (+1) 10 (+0)8 (-1)
Skills Insight +3, Stealth +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Bertram Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a brown shirt with thin grey vertical stripes and blue pants. He has shaved his head bald. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Bertram was born in the south. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Animal Trainer soon after.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Disciplined, Persistence. Flaws: Ugly, Racist. Bonds: Job. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Bertram Wilberforce, Male Human Monk 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)12 (+1) 8 (-1)7 (-2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 10000 cp. Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (1000 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Miles Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin white vertical stripes and black pants. He is physically well-built. He has silver hair. This gray eyed westerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Miles was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the west; and he is unsatisfied with his job

Ideals: Optimist, Entrepeneur. Bonds: Nature, Adventurer, Job. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Miles Tewksbury, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)16 (+3) 14 (+2)13 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Infernal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 25000 sp.


Social Check DCs


Robert Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His tied-back hair is black. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Robert took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Bonds: Attractive, Nature, Poor, Job. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Robert Ramsay, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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