Roger Hampton, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a tight fitting white shirt and pants. His head has been shaved. His eyes are amber and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the east to a Miner, Roger learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: Expand his business.
Flaws: Ugly, Disease, Hedonist, Antagonistic. Bonds: Job. Occupation: Miner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Rose (50 gp). Coral (150 gp). White pearl (150 gp).
Solomon Windsor, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His brown hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich northern family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the north, certain he would find work there.
Motivation: He is greedy; and a strong sense of loyalty to human people
Ideals: Disciplined, Opinionated. Flaws: Racist. Bonds: Immigrant, Rich. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 30000 cp. Jasper (50 gp). Star ruby (1600 gp). Golden pearl (150 gp).
Shane Dalton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting green shirt and pants. His blonde hair is greasy and uncared for. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. He is harsh and unforgiving.
History: Born in the east to a Actor, Shane learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: He feels kind of lost in life; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Ugly, Antagonistic, Depressed. Bonds: Job. Occupation: Actor
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 400 gp. Gold music box (1000 gp).
Theobald Gentry, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He carries a battered quarterstaff and tarnished greataxe as well. His white hair is cut jaggedly and amateurishly. His fierce hazel eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His mother raised him in a mountain cabin. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting, Optimist, Philantrophist. Bonds: Nature, Rich. Occupation: Priest
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 40000 cp. Obsidian (8 gp). Smoky quartz (30 gp).
Solomon Harlow, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a red and green robe with the hood down. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Ruler. Solomon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Solomon lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Ruler and was forced into it by his family; and regain custody of his son
Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Ruler
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 10000 sp.
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