Conrad Peyton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a hunchback. He wears his hair in dreadlocks. He has gleaming, smiling gray eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Further he is a bit of a stoner and is frequently out of it.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Cartwright for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Slave. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 300 gp.
Arnold Branson, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Bowyer business at a young age. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Server they were divorced and he won custody of their daughter. He worked as a Bowyer, and he later adopted a second daughter.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic. Bonds: Rich, Attractive, Job, Family. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 4 (-3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Aquamarine (700 gp). 1 Half-Plate.
Patrick Blakeley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is brown. His ears are large.
Personality: He dislikes all the random violence that takes place in the south. He has a minor phobia of water and hates getting wet.
History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants revenge against goblins; and he is wracked by social anxiety
Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Poor, Enemies. Occupation: Adventurer
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Guy Atherton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a yellow shirt with thin pastel vertical stripes and black pants. His hair is long and silver with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He got into the Weaver business at a young age. He helped his father out around the business and became quite the natural. He's also a talented Banker, but doesn't like to broadcast it.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Weaver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Ernest Hastings, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who has the majority of his body covered in plate. His moppish white hair is in a traditional bowl cut. He has gleaming, smiling brown eyes.
Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He never wears the same outfit twice, unless he absolutely has to.
History: When he was but 7 years old his parents immigrated from the north. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the north, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic, Gifted. Bonds: Immigrant. Occupation: Knight
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp. Golden pearl (90 gp). 1 Masterwork manacles. 1 Climber’s kit. 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!