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Advanced [show]


Aldous England, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long brown hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Fletcher business at a young age. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.

Motivation: To be a Hunter again; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Aldous England, Male Human Warrior 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Animal Handling +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Warwick, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue coat over a green low-cut shirt, and a top hat upon his head. His head has been shaved. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born a particularly ugly child, much to the horror of his parents. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Military. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Drogo Warwick, Male Human Sorcerer 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)8 (-1) 8 (-1)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a grey cloak and cross-gartered brown stockings. With bright auburn hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was a soldier and died while he was still young. Gerald was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away

Ideals: Athletic, Passionate. Bonds: Military, Religious, Enemies. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Gerald Myerscough, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)14 (+2) 16 (+3)5 (-3)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Violet garnet (800 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Shane Chester, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Courier does, and he perpetually has his hand crossbow ready. He has wavy red hair. His hazel eyes are passionate and lively.

Personality: Shane wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting, Disciplined, Logical. Bonds: Job, Adventurer. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Shane Chester, Male Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 15 (+2)16 (+3)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: Just what you see.


Social Check DCs


Heward Budd, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Merchant uniform. His golden hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Heward Budd, Male Human Commoner 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)11 (+0) 18 (+4)16 (+3)
Skills Arcana +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: White opal (700 gp). Sard (20 gp).


Social Check DCs

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