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Advanced [show]


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He likes to wear blue tank tops with tan pants. He has a hunchback. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He uses divination through singing.

History: He was born at the edge of vast desert. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Hedonist, PTSD. Bonds: Nature. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Graham, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills History +4
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kyle Appleton, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His silver hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Insomniac, Selfish. Bonds: Adventurer. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Kyle Appleton, Male Human Barbarian 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Tourmaline (50 gp). Amethyst (50 gp). Tiger eye turquoise (5 gp). White opal (1000 gp). 1 Minor magic item.


Social Check DCs


Aldous Dumph, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and black handkerchief worn on his left side. His chestnut hair is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Painter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Joker, Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Aldous Dumph, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 5000 sp. Smoky quartz (80 gp). Malachite (7 gp). Amethyst (90 gp). 1 Average lock. 1 Masterwork Artisan’s tools. 1 Backpack. 1 Masterwork Artisan’s tools.


Social Check DCs


Lewis Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His white hair is cut short with large spiked bangs in the front. His brown eyes have a joyful gleam in them most of the time.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Secretive, Insane. Bonds: Rich. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Lewis Leighton, Male Human Monk 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)9 (-1) 9 (-1)17 (+3)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 5000 sp. Moonstone (50 gp). White pearl (70 gp).


Social Check DCs


John Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and green robe with the hood down. He carries a battered warhammer and tarnished lance as well. His chestnut hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Tanner like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

John Blackwood, Male Human Monk 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)7 (-2) 9 (-1)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 5000 sp.


Social Check DCs

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