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Advanced [show]


Theodoric Spaulding, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a green suit. His white hair, when down, is lengthy. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small plains village. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Spaulding, Male Human Paladin 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)17 (+3) 16 (+3)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Ernest Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black leather gloves, a black jacket, and tight pants. He has done his best to style his golden hair to look like a famous performer. His eyes are violet and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the east. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Ernest Wellington, Male Human Wizard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)9 (-1) 10 (+0)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Fiery yellow corundum (1200 gp). Hematite (15 gp).


Social Check DCs


Trym Sharps, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. His red hair is greasy and uncared for. He has a dull look in his green eyes.

Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Sharps, Male Human Barbarian 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)7 (-2) 15 (+2)12 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Kody Stafford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear pastel tank tops with tan pants. His silver hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gifted from a young age, Kody studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a courier and was forced into it by his family

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Kody Stafford, Male Human Warrior 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 800 sp.


Social Check DCs


Randal Paxton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is blonde and very short. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Hedonist. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Randal Paxton, Male Human Rogue 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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