Tim Leighton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a font of random trivia from the lore and stories he has discovered
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and retire the richest man in the west
Ideals: Entrepeneur, Athletic, Passionate, Logical. Flaws: Ugly. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp.
Trym Rodney, Male Human [Permalink]
Personal [hide]
Description: An older man who sports brown clothing, slightly heavier than average wear, he is not a threatening figure. His chestnut hair is still thick. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also hits on women, regardless of circumstances.
History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants his loneliness to end; and to settle down with his crush
Flaws: Ugly. Bonds: Guardian, Has a crush, Mentor, Immigrant. Occupation: Jeweler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 27 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 9000 sp. Bloodstone (20 gp). Chrysoprase (20 gp). Zircon (20 gp). Moonstone (20 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item.
Everard Kimberley, Male Human [Permalink]
Personal [hide]
Description: This man dresses in brown turtlenecks beneath a pastel coat with white slacks. He has a penchant for wearing a ring with an oversized topaz on his right hand. His black hair is still thick. His hazel eyes peer out from beneath his small brown hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence. Bonds: Rich, Attractive, Immigrant, Enemies. Occupation: Shepherd
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 600 gp.
Lance Bentley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has all his life been fascinated with singing.
History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Locksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Wants a kiss; and to unite with his brother
Ideals: Persistence, Artistic. Bonds: Attractive, Mentor, Family, Has a crush. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Odo Weld, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Odo was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His first spouse was a Tanner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: To reunite with his absent mother; and to unite with his sister
Ideals: Philantrophist. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Seamstress
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 3 (-4) | 14 (+2) |
Senses Passive Perception 6
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 gp.
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