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Advanced [show]


Percival Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean black cloak covering his clean studded leather. He has styled his blonde hair well, parting it to the left. He has gleaming, smiling blue eyes.

Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Percival was born in the south. At a young age he loved to build and create. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Persistence, Gifted. Flaws: Antagonistic, Hedonist. Bonds: Adventurer. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Percival Mitchell, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Acton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His white hair is long and unkept. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Fortune-teller business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

John Acton, Male Human Bard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)15 (+2) 16 (+3)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp.


Social Check DCs


Gerard Fidget, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His blonde hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up sword and armor he uses now. He now owns his own business.

Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Attractive, Job, Rich, Nature. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Fidget, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Miles Cooper, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. His head has been shaved. His brown unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of women and trembles around them

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Mayor mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he has a crush on the local mayor

Flaws: Ugly, Disease, Insomniac, Shy. Bonds: Poor. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

Miles Cooper, Male Human Aristocrat 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)7 (-2) 11 (+0)11 (+0)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Golden yellow topaz (1100 gp). Eye agate (12 gp). Deep blue spinel (1100 gp). Golden pearl (80 gp).


Social Check DCs


Norman Everleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. He keeps his long white hair kept up in a rat tail. His fierce violet eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered singing. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a miner and was forced into it by his family

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Poor, Family, Mentor. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Norman Everleigh, Male Human Adept 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 8 (-1)11 (+0)
Skills Insight +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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