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Advanced [show]


Clerebold Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large grey mantle and cape that has been intricately interwoven into his tan robe. He wears his brown hair up in a very large beehive style do. His green eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Clerebold will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Clerebold hails from a village terrorized by drow. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Human compassion; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert, Philantrophist. Flaws: Racist. Bonds: Enemies, Rich. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Clerebold Pickering, Male Human Monk 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Citrine (20 gp). Smoky quartz (20 gp). Jade (90 gp). 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Bertram Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Brewer uniform. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Brewer business at a young age. A gifted student he started as a Mercenary, but he got bored and became a Brewer. Recently the stress of being a Brewer has made it difficult for him to sleep.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly, Insomniac, Hedonist. Bonds: Job. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Bertram Yeardley, Male Human Wizard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 12000 cp. Tiger eye turquoise (9 gp).


Social Check DCs


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports black clothing, slightly heavier than average wear. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Impeccable, Entrepeneur. Bonds: Rich, Immigrant, Family. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Kyle Altham, Male Human Cleric 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 8 (-1)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 7000 cp.


Social Check DCs


Norman Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. With a patchy silver beard and wild silver hair. His eyes are a pleasant brown.

Personality: He dislikes all the random violence that takes place in the south. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He comes from a rich southern family. He worked as a nervous Junk Dealer and found it very stressful. He struck the Junk Dealer job and began his own company from there.

Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend

Ideals: Pacifist. Bonds: Has a crush, Rich, Job, Adventurer. Occupation: Junk Dealer

Voice: Ums and uhs a lot

Attributes [hide]

Norman Tenley, Male Human Warlock 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 17 (+3)9 (-1)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 2300 sp. 7 Acid flasks.


Social Check DCs


Hunter Wentworth, Male Human [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with black pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has moderate length chestnut hair. He wears crescent spectacles with a black brim.

Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Nature, Enemies. Occupation: Actor

Voice: Italian accent

Attributes [hide]

Hunter Wentworth, Male Human Druid 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)9 (-1) 14 (+2)16 (+3)
Skills Arcana +2, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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