Odo Acton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, grey cloak. His hair is short and blonde. His ears are large.
Personality: He is a hateful person. He taunts others and blames them for his problems. He never wears the same outfit twice, unless he absolutely has to.
History: The child of southern immigrants he idolized his father. He has had some formal painting training, and achieved minor success. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Cook
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 52 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 110 pp. Black star sapphire (900 gp). Chrysoberyl (160 gp). Alexandrite (1300 gp).
Henry Payton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses like a well dressed Carpenter does. He wears a wide-brimmed hat to cover his moderate length black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He speaks before he thinks and is too direct. He uses divination through singing.
History: Born in the south to a Carpenter, Henry learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Carpenter for hire.
Motivation: Further expansion of business; and balancing his hectic life and new carpenter responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Carpenter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Malachite (11 gp). Chrysoprase (70 gp). Brown-green garnet (110 gp). 1 Minor magic item.
Aldous Clare, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His blonde hair is lengthy. He wears large thick round spectacles.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Healer business at a young age. Aldous was born on a far western plains where he grew up under the tutelage of his mother, an expert Healer. He now travels the world, in search of power and loot.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Bonds: Attractive, Job, Immigrant, Adventurer, Rich. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Giant, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. Obsidian (9 gp). Blue star sapphire (1000 gp). Black opal (1000 gp). Alexandrite (500 gp). 1 Minor magic item.
Balimaar Elton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is red and very short. He has several tiny jet earrings on each ear.
Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.
Motivation: Money/treasure; and meet up once more with his childhood friend
Bonds: Rich, Has a crush, Adventurer, Family. Occupation: Barrister
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Amethyst (40 gp). Deep blue spinel (900 gp).
Don Clifford, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is typically in his Spy uniform. His golden hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.
History: He got into the Spy business at a young age. After coming to the age of reason, Don took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Pacifist, Gifted. Flaws: Insane. Bonds: Job, Rich. Occupation: Spy
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
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