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Advanced [show]


Gomory Southey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Banker uniform and is in decent physical shape. He has a small bristly mustache and wavy red hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His mother raised him in a mountain cabin. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gomory's father didn't care for him much, and the feeling was mutual. He struck the Banker job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Mentor, Nature. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Gomory Southey, Male Human Expert 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 17 (+3)15 (+2)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Norman Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with pastel socks and a vest with buckled shoes. His black hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is unsatisfied with his job; and he's in love

Ideals: Artistic. Bonds: Has a crush, Rich, Job. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

Norman Rutherford, Male Human Warrior 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Red-brown spinel (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, green, dusty cloak. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy silver hair. His brown eyes dart from person to person.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: His relatives are trying to arrange a marriage; and he wants to meet his childhood hero

Flaws: Antagonistic, Disease. Bonds: Slave, Adventurer, Rich, Family. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Tim Tyndall, Male Human Commoner 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 8 (-1)10 (+0)
Skills Athletics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. Moss agate (10 gp). Amethyst (80 gp). Jet (80 gp). Aquamarine (400 gp).


Social Check DCs


Drogo Harley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His moppish chestnut hair is in a traditional bowl cut. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of a Cartwright, who enjoyed hunting, Drogo was taken on many hunting expeditions. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been saving his money to try and buy his sister's freedom.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Bonds: Adventurer, Family, Nature, Debt. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Drogo Harley, Male Human Commoner 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)15 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Athletics +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Garfield, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his tan robe and has his flail always slung over his shoulder. He has no hair. His green eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help; and he wants revenge against giants

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Aldous Garfield, Male Human Monk 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Silver chalice with lapis lazuli gems (110 gp). Gold and topaz bottle stopper cork (500 gp). 1 Masterwork manacles. 1 Spyglass.


Social Check DCs

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