Geoffrey Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is renowned for his bright tan suits and hats. His chestnut hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the north. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born several months after his father was called into army service. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To protect his home; and he has passion for adventuring and risk
Ideals: Pacifist, Philantrophist. Bonds: Military, Adventurer, Guardian. Occupation: Server
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 400 gp. Chalcedony (70 gp). Tourmaline (100 gp). Star rose quartz (70 gp).
Peter Charlton, Male Human [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a green coat with blue slacks. He has a slight overbite and is overall scrawny. His silver hair is heavily combed to the left. He has a dull look in his violet eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and to clean up the streets
Flaws: Antagonistic. Bonds: Religious, Poor, Family, Guardian. Occupation: Courier
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 200 gp. 1 Minor magic item.
Roger Addington, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a white tunic with black highlights, and long grey pants that bunch up around his shoes. His brown hair is styled in orderly dreadlocks. His eyes are gray and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. Roger was born on a far eastern island where he grew up under the tutelage of his mother, an expert Interpreter. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Disease, Impulsive. Bonds: Immigrant. Occupation: Interpreter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Jade (40 gp). Silver pearl (40 gp). 1 Alchemist’s fire. 1 Everburning torch. 2 Smokesticks.
Nicholas Barclay, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fancy tan suit. His hair is red and curly. He has amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Nicholas was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break.
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 5 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 2800 sp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Adelard Beverly, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears light armors faded through time and improper care. He keeps his brown hair in a flapper bob. His hazel eyes dart from person to person.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Further he is a bit of a stoner and is frequently out of it.
History: The child of eastern immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Addict. Bonds: Attractive, Immigrant. Occupation: Ploughman
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 200 gp. Tiger eye turquoise (13 gp). Jasper (60 gp). Rose (60 gp).
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