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Advanced [show]


Norman Hampton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. His chestnut hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist, Gifted. Bonds: Rich, Slave. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Norman Hampton, Male Human Wizard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)15 (+2) 9 (-1)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 100 gp. Jet (100 gp). Alexandrite (800 gp). 1 Minor magic item.


Social Check DCs


Gunter England, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man likes to wear ponchos typically of a light black in addition to tight pants. He wears a small hat to cover his moderate length red hair. His gray unseeing eyes seem to look past you.

Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.

History: He was born in the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Disease, Antagonistic, Addict. Bonds: Immigrant, Nature. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Gunter England, Male Human Ranger 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 5 (-3)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 7000 cp. White opal (400 gp). Lapis lazuli (15 gp). Coral (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bernard Quinton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a violet coat over a brown low-cut shirt, and a Stetson hat upon his head. His skin is also unnaturally pale. He has a small bristly mustache and wavy blonde hair. His eyes are brown and he is always smoking a pipe.

Personality: Bernard is depressed about a lot of things. He tends to be a nihilist. He is lazy, self-centered, vain, and jealous.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Warrior school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: He feels kind of lost in life; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Depressed, Selfish, Mundane. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Bernard Quinton, Male Human Warrior 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 9 (-1)17 (+3)
Skills Deception +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 6000 cp. White opal (500 gp). Red-brown spinel (70 gp). 1 Smokesticks. 1 Everburning torch. 2 Antitoxin.


Social Check DCs


Drogo Badger, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in earthy colors with a grey and brown handkerchief worn on his left side. He has moderate length golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Attractive, Military, Nature, Has a crush, Adventurer. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Drogo Badger, Male Human Adept 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 50 pp.


Social Check DCs


Ralf Weld, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. His moppish blonde hair is in a traditional bowl cut. His thin eyebrows rest above his beady brown eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure; and human compassion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Adventurer, Rich. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Ralf Weld, Male Human Wizard 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 17 (+3)16 (+3)
Skills Nature +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 200 gp.


Social Check DCs

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